ComicBookLover on iPhone and iPod Touch

ComicBookLover is now on the iTunes App Store, so you can download and start transferring comics over to your iPhone or iPod Touch!
This is an Alpha release, so lots of eye-candy and updates to come, and of course, we’ll be keeping a close eye on the iPad, iSlate, iTablet thingy that Steve Jobs will be revealing on Wednesday.

Don’t forget to update ComicBookLover to the lastest build which supports drag and dropping comics to the iPhone sync tool. More download info here.
Namaste!
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9 Responses to ComicBookLover on iPhone and iPod Touch

  1. Jduteau says:

    Great work on the iPhone app. I've been trying it with recent comics and with comics from the 80s to see how it works. I still don't think the iPhone is the best place to read a comic, but the new iPad just might be!Two questions – 1) what does the resize option do on the sync app? 2) where should comments/questions go for this – on comics.zing.com?

  2. Simon says:

    The resize option reduces the size of the images to something more suitable for the iPhone 2G and 3G, which have less horsepower than the 3Gs. Will add more customisation in future, so the user can decide themselves.Comments, questions, yep, please check out: comics.ning.com. Start up conversations by making a blog post or a discussion.For support issues, please email: support@comicbooklover.com.

  3. bystrouska says:

    Kudos for the iPhone app! This early version is looking good already, can't wait to see what features you're going to implement in future releases. Sync utility works a charm.Oh, and no doubt that future ComicBookLover + iPad = sexay. I'll be looking forward to it.

  4. Andreas says:

    Any reason for making the sync utility a separate app? Would be very nice to have it as an integrated function in ComicBookLover instead!Just bought the Mac app btw – looking forward to getting the iPad version as well 🙂

  5. Anonymous says:

    Looking forward to the iPad app. One thing, though. This is not an alpha. Alpha testing is by definition in-house. When you release it to the world to test, it's a beta.

  6. Simon says:

    With the Internet, it's a brave new world… new rules for a new game!

  7. Anonymous says:

    But if you redefine "alpha testing" as testing by outside users, then the term "beta testing" becomes meaningless. Nobody else uses the terms that way, not even in the age of the Internet. When Apple released OS X to the public for testing 9 years ago, it was a public beta, a little different from a private beta where outside testers are invited based on their technical ability to report errors properly. Likewise, Microsoft's beta program and especially Google's products. Google is only an Internet company and you'll never see them calling any of their publicly accessible products alpha versions.It's always been that way. Alpha testing is done under closely supervised conditions to find the worst bugs, because you don't want anybody else seeing them. Then it's released to a larger pool of beta testers who are likely to find smaller bugs because they use it under more conditions. Followed by the release candidate if it works well and finally public release.http://en.wikipedia.org/wiki/Software_testing#Alpha_testinghttp://www.pcmag.com/encyclopedia_term/0,2542,t=alpha+test&i=37674,00.asp

  8. Jduteau says:

    Anonymous, what's your point? Simon is releasing something that he's not ready to call a beta. It's probably still a proof of concept to him and he wanted feedback to see if it would work. Sounds very alpha-ish to me. Now given that I haven't had it break, I might quibble about the state of the program as well. But it's just that – a quibble and I don't see what you're trying to drive at.

  9. Simon says:

    Hi Anonymous, thanks for the feedback. I chose the label 'Alpha' to emphasize the release is an 'early Beta'. At some point, the software has to be pushed out for users to try. I felt the time was right to start getting feedback early in the development cycle, as pushing changes and fixes for iPhone apps requires a certain amount of thumb twiddling, since Apple has to review all changes.A quick Google would confirm that lots of companies are releasing public pre-release Alphas, and it's not just open source or resource-constrained indie/micro-sized developers. Personally, I feel that as long as software is labelled appropriately, and end-user expectations are managed, there is no problem with letting the public test-drive alpha software (especially if free!).

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